Sandbox Zombies is a chaotic battle simulator where the only goal is to have fun. Create your own levels with crazy scenarios in whatever way you choose.
More than just zombies, you can pit humans against each other as they fight for territory, or have them face off against a variety of other monsters: vampires, werewolves, angels, demons, ghosts, mummies, skeletons, ghouls, witches and ninjas, each with unique abilities. Some of those types can even overlap, such as zombie werewolves, or vampire ghosts. Some can even gain powers from each other, for example a ghoul that eats a demon can then breath fire.
There's a wide arsenal available. Shotguns, snipers, sub-machine guns, rocket launchers, and much more. Some pretty silly options too, like paintball guns, teleporters, mind control guns, or even a mop to clean up the battlefield after too much carnage.
Regularly updated and completely ad-free with only an optional one-time purchase for the full version. But the base version is free, so jump in and start having fun!
New Capture Point and Lure terrain types, as well as capturable turrets and spawners, and a handful of bug fixes.
More weapons, background options, and performance optimizations
Bug fixes
New game speed setting, fps counter, bug fixes and polish
Bug fixes
Menu UI overhaul, more settings options, and bug fixes
Improved tutorial, healthbars, polish
Minor color changes and polish
Bug fixes
Improved UI, hitflash effects and more. See the in-game changelog for more details.
New Protective Amulet item, improvements to the sidebar UI, bug fixes and other improvements. See the in-game changelog for more details.
Bug fixes
New infection indicators. Zombies turn victims into zombies more often. Bug fixes.
Multiple save files, bigger levels, performance optimizations, separate sun and moon speeds, cryo rocket launcher and more.
New "Hasty" spawner, territory sensor, divine powers option, and bug fixes
New weapons, invincibility, a new reverse sensor, balance changes and bug fixes.
Turrets are now controllable like units. Max unit count for all levels is now 999.
Added a little tutorial. Fixed a few bugs which were causing crashes.
Added a setting to enable an alternative selection UI.
And bug fixes. See the changelog at sandboxzombies.com for more details.
Finally, controllable units.
And some bug fixes too, see the full changelog at https://sandboxzombies.com/#changelog
Mummies now spew locusts and regenerate.
Added settings to toggle fire spreading.
Added a "nothing" selection so you can just watch without placing things by accident.
And more, see the in-game changelog for more details.
New Door terrain variant, unit pathfinding improvements, bug fixes and more. See the in-game changelog for more details.
Armor, metal crates, werewolf ghouls, a more complex ability system and more. See the in-game changelog for more details.
Armor, metal crates, werewolf ghouls, and more complex ability system and more. See the in-game changelog for more details.
Added 2 more turret alliances
Added Heatseeking Rocketlauncher Turret
And more, see the in-game changelog for more details
Two new weapons: Revolvers and a 3 Round Burst Rifle.
Units can now go through barricades, but are slowed and take damage.
New Sandbag terrain works like the old barricades.
You can now spawn skeletons.
New setting: Lockable hold buttons.
And more, the full changelog is viewable in-game.
New Territory AI Prototype setting.
New turret images with alliance icons and colors.
Added alliance icons to the sidebar.
A bunch of bug fixes, see the in-game changelog for details
Now also available on iOS!
1.2.3:
Bug fixes
1.2.2:
Random weapon selection option
Minor bug fixes
1.2.1:
Increased UI size on larger devices
Fixed "continue" button not showing up after restarting the app.
Increased strength of standard turret
1.2.0:
Engine overhaul, should be more efficient now :D
Lots of minor tweaks and improvements :)
Larger map size and new Door terrain type
1.2.1:Increased UI size on larger devicesFixed "continue" button not showing up after restarting the app.Increased strength of standard turret1.2.0:Engine overhaul, should be more efficient now :DLots of minor tweaks and improvements :)Larger map size and new Door terrain type
Engine overhaul, should be more efficient now :DLots of minor tweaks and improvements :)Larger map size and new Door terrain type
Minor UI improvements